In version 1.11.2, the Aether Room was improved to prevent heads from getting stuck. Extraction points were partially reworked—due to unresolved bugs, the traditional laser was replaced with the world border mechanic.
In version 1.11.0, a brand-new starting room called “Unpacked” was introduced, along with two new valuable items. Additionally, the Amethyst Room’s brightness was toned down for better visual balance.
In version 1.10.0, players got access to another starting room named “First Sighting”. Collider issues were addressed, and Herobrine was officially removed from the game.
In version 1.9.2, new custom music remixes were added to enrich the atmosphere. This update also fixed bugs with colliders and a glitch where the minecart icon sometimes wouldn’t appear when stored.
In version 1.9.0, two new deadend rooms were added: “Abandoned Office” for Level 2 and “Tarnished Temple” for Level 3, expanding level variety.
In version 1.8.2, a new Level 1 extraction area titled “Sunken Memory” was introduced.
In version 1.8.1, players gained the ability to find a minecart within mineshafts, adding a small but fun exploration reward.
In version 1.8.0, “Minecrafty” doors and jail elements were reintroduced, and a new Level 2 module called “Mineshafts” was added—bringing back nostalgic aesthetics.
In version 1.7.3, the previously added “Minecrafty” doors and jails were removed due to multiplayer compatibility issues.
In version 1.7.2, ladders were improved, more Minecraft-style doors were added, and jails received working iron doors.
In version 1.7.0, two new Level 3 rooms were introduced: “Aether Extraction Point” and “Nether Wastes”. Additional tweaks were made to lava and water visuals, and new FAQ/social media signs were added to the ship.
In version 1.6.1, a bug causing animated textures to speed up over time was fixed.
In version 1.6.0, a new Monster Spawner Room module was added. Two jukeboxes were also added or adjusted to activate when real damage occurs (instead of light touches).
In version 1.5.0, the Fountain Room module debuted, alongside a new valuable: the Diamond Armorstand, specifically designed to fill a “very tall” valuable niche. The Amethyst Room got visual tweaks, large chests were introduced, and spawn balancing for valuables was improved.
In version 1.4.0, the Rainy Room module and the Jukebox (Otherside) valuable were introduced—this jukebox could attract enemies by playing music randomly or when hit hard. The Trap Room was updated with a ceiling hole for easier item retrieval, and chests now open more reliably. Picks became usable again as weapons, though without knockback. Compatibility with the MoreShopItems mod was slightly improved.
In version 1.3.2, a bug with the observable system was fixed to stop excessive log spam.
In version 1.3.1, the Hidey Hole module was added, along with more individual armor valuables. Edible valuables like apples, bread, steak, and golden apples now heal HP and can be stored before use. Pickaxe behavior was also adjusted—it no longer swings like a sword.
In version 1.2.1, many new spawn points for valuables were added, breaking up the “vanilla” feel and improving late-game economy. Five new items were added, including horse armor, a sword, and a pickaxe—all of which function as weapons but lose value with each hit.
In version 1.2.0, chest colliders were loosened slightly to prevent custom valuables from getting stuck. Two new ingot valuables were added, and item values were adjusted. The Staircase Room was also introduced.