BerserkerEnemies mod enables “Berserker” mod for enemies. By default, they have a 10% spawn chance at level 9 or higher, however, you can configure that.
Features List
- Once you hit a level nine, enemies can enter a deadly Berserker mode.
- Berserkers gain a massive strength boost and become immune to stuns and damage – unless you decide to make them mortal.
- If you allow them to be killable, they’re still extremely tough and can only be hurt or stunned by gunfire.
- Defeating a Berserker drops a rare red orb with high value ($35,000) – but it’s fragile, so try not to fumble it.
- Visually distinct, Berserkers glow and trail red smoke, announcing their presence with flair.
- The reward orbs are custom-colored, shimmering red with an almost magical (and very breakable) finish.
- The mod is fully customizable
- It also supports monsters added by other mods, such as Wesley’s Enemies and Freddy Fazbear
Killing monster in Berserker mod and getting its loot:
Mod Configuration
If you have REPOConfig installed, you can configure Berserker Enemies directly in the game. The following settings can be changed:
- General Options:
- Enable/Disable Mod
- Show Debug
- Berserker Options:
- Max Berserkers Allowed (at once; default 1)
- Starting Level (default 9)
- Unkillable (Yes/No)
- Health (default 2000)
- Can Be Stunned (Yes/No)
- Spawn Chance Options:
- Percentage (default 10)
- Increase Per Level (default 5)
- Enemies (there you can select which monsters can become a berserk)
- Modded Enemies (if your mod is supported)
Requirements
Created by FNKT_Labs