In version 0.5.5, per-level valuables were added to the Spawn Manager menu, giving users finer control over item placement in specific levels.
In version 0.5.4, a bug was fixed where per-level item settings would stop working properly if reused within the same session.
In version 0.5.3, per-level item support was introduced in the Spawn Manager menu, including support for the Shop level.
In version 0.5.2, a setting was added to let users disable the Spawn Manager button on the main menu, offering a cleaner UI if desired.
In version 0.5.1, enemy-related buttons were moved into a submenu to reduce visual clutter, and all buttons were alphabetically sorted for easier navigation.
In version 0.5.0, support was added to disable shop items. The menu was also reorganized to move per-level enemy buttons to the end for a more intuitive layout.
In version 0.4.2, a bug was fixed where per-level enemy spawns would not apply unless the Spawn Manager menu had been opened before starting a run. MenuLib was also updated to version 2.4.1.
In version 0.4.1, menus for custom level enemies were fixed to work correctly again.
In version 0.4.0, a highly requested feature was added: the ability to disable enemy spawns on a per-level basis (with thanks to contributor Justin-dr).
In version 0.3.3, MenuLib became a soft dependency—no longer required, but strongly recommended, as the in-game menu won’t appear without it. This version also included a small menu performance improvement and updated MenuLib to v2.3.0.
In version 0.3.2, Spawn Manager configs were hidden from REPOConfig to prevent confusion. The filling system for tall items was reworked for better stability, and editor-side improvements were added for developers working in Unity.
In version 0.3.1, the menu system was improved to prevent players from exiting the menu with an invalid level selection.
In version 0.3.0, major improvements were introduced:
- Valuables can now be changed without restarting the game.
- Large items are now much less likely to spawn in small or invalid locations.
- A configurable default valuable was added as a fallback if not enough items are enabled.
- Additional bug fixes were also included.
In version 0.2.2, MenuLib was updated to version 2.1.3.
In version 0.2.0, a level manager was added, allowing users to enable or disable specific levels for spawning.
In version 0.1.5, support for MenuLib version 2.1.1 was added, which fixed toggle switches that previously failed to reflect correct values.
In version 0.1.4, a multiplayer bug was resolved where loading a level in a lobby could cause errors.
In version 0.1.3, compatibility was updated for MenuLib 2.0.0.
In version 0.1.2, a bug was fixed where loading levels with too few unique valuables caused crashes. A known issue was noted: disabling too many valuables can still cause soft-locks unless at least one generic item remains enabled.
In version 0.1.1, an error caused by having too few enemies enabled was fixed, preventing soft-locks. The popup text for the “Disable All Enemies” button was also corrected.