In version 0.7.3, a bug was fixed where elixirs would disappear from the inventory after a short delay.
In version 0.7.2, items passing through portals were made indestructible for 5 seconds to prevent unintended destruction. A potential fix was also applied for an error involving the Rocket Elixir.
In version 0.7.1, potion spawning in the Museum was made configurable, and portal potions became usable—though they remain buggy. Sword elixir configs were removed after being mistakenly included, with no plans to support them.
In version 0.7.0, compatibility with the Museum Update was added, allowing the mod to work properly with the new content.
In version 0.6.3, support for the ItemsBounceBack mod was added. A bug was fixed where potions still spawned even when all maps were disabled. Additionally, potions were made unspawnable and uncraftable by default to give users more control.
In version 0.6.2, the entire config system was reworked—users may need to reconfigure their settings. The Phoenix Potion was renamed to Resurrection Potion, and it gained a new self-revive mechanic.
In version 0.6.1, a bug was fixed where ingredients were failing to spawn—though the exact cause was unclear.
In version 0.6.0, the REPO Alchemy mod was officially launched! Full compatibility was added, along with crafting recipes for all items and four brand-new ingredients.
In version 0.5.3, the Phoenix Potion’s visual effects were updated so all players—not just the host—can see them.
In version 0.5.2, labels were added to potions when picked up, making them easier to identify. Images were also added to the README, and health potion particle effects were changed to plus symbols for clarity.
In version 0.5.1, the pig became destructible by pressing the use key—described humorously as strapping a bomb to it.
In version 0.5.0, three major potions were introduced: Phoenix, Singularity, and experimental Portal Potions. Several tweaks were made:
- Some potions were reclassified as larger objects to reduce their spawn rate.
- Potion prices were adjusted to balance level earnings.
- Gravity potion visuals were enhanced.
- Splash potions with positive effects now trigger visible effects.
In version 0.4.1, the intended features from version 0.4.0 were actually implemented, following an earlier upload oversight.
In version 0.4.0, custom models were added for all existing items, giving the mod a distinct visual identity. New settings allowed players to select which maps potions can spawn in and adjust rocket elixir damage.
In version 0.3.0, the config system was introduced, allowing players to disable specific potions or valuables. A setting to prevent elixir refills after levels was also added (implemented with some unusual coding tricks).
In version 0.2.2, elixirs were made to respawn after being used in the shop, improving usability.
In version 0.2.0, three major improvements arrived:
- The Rocket Elixir was added.
- The Gravity Potion and Stamina Elixir received custom models, with the elixir also showing remaining charges.
- Elixirs gained map markers, and the Unstable Potion’s timer was removed due to its frustrating mechanics.
In version 0.1.0, the mod’s first potions were introduced: Health Potion, Unstable Potion, Stamina Elixir, and Gravity Potion. The gravity potion was made to float when outside of a cart, and its mysterious floating cube was removed.
the spawn rates are too high for these